Class: Artisan (Capes)
Carrying Capacity: 12
Terrain/Weather Specialty: rain
Mastered Weapon: Bow 1
Personal Item: Golden birdfeather
Soren has always loved to sew and make clothing. Their favorite type of garments to make are capes of all sorts—hooded, long, short, decorative, functional, the kind doesn’t matter, so long as they can put their heart into it. They hope to run their own boutique one day, but they know they’ve got to do that whole pesky adventuring thing before they throw themselves headlong into business ownership… It’s not really their style, but it’s what everyone does, right?
It’s not like Soren to half-ass anything, so they’re ready to do this and do it right. They learned the ins and outs of some basic magic and archery from their older sister growing up, so they can fend for themselves just fine.
Disappointed that they couldn’t bring all their favorite frivolities and supplies to make beautiful clothes, Soren settled on bringing a single golden birdfeather along. They enjoy watching the way it shimmers in the light, reminding them of the beauty that attracted them to the artistry of making clothes in the first place. Once they return, they’re going to incorporate it into the design of an elaborate cloak.
You are able to harvest valuable materials, such as leather or food, from defeated monsters. The type of item you receive on a success is shown in the Monster’s entry in the Dragonica.
Skill Effect: Take materials from a defeated Monster
[DEX + INT] /roll 1d6+1d8
You can use this skill to make handy, cute, beautiful or delicious things. If you have time and tools, you can make things during your Journey. Each craft is different, and so are the things each character can make. When choosing the Artisan class, choose a single category from this list: Weapons, Armor, Shoes, Capes, Staves, Hats, Accessories, Food, Sundries, Camping Equipment, or Containers. If you choose “Shoes”, for example, you can make any item in the Shoes category. If you fail this skill check, you may try again; the materials won’t be lost, but the time will.
Skill Effect: Make an item from your specialization. Choose the specialization category when choosing this class.
[STR + DEX] /roll 1d6+1d8
You can repair damaged items, restoring their durability to full. Use the table below to determine the Repair Check target number. This costs 10% of the item’s value, regardless of success or failure. You may retry a failed skill check, but you must pay the cost again.
Skill Effect: Repair an item and return its durability to its original value
[STR + DEX] /roll 1d6+1d8
Alert Bell Alarm
4MP 12 hours 10 sqm area Touch
Causes a magical bell to appear. The bell will sound an alarm if a monster comes within 10 m. The bell cannot be moved. This spell is recommended for new players. Grants +1 on Camp Checks.
4MP 12 hours Touch
Causes a magical compass to appear. Recommended for new players. Grants +1 on Direction Checks
Attack of the Killer Object
4MP Instant 1 person all areas
An object on the battlefield strikes the target for 1d6 damage. As long as the Magic
Check is not a Fumble, the magic will take effect no matter the target’s Condition. The
object used disappears.
4MP Instant 1 person Touch
Heals a wound in an instant. Caster rolls [INT] (1 die) and heals a target’s HP for that
Enhanced Red Hand
4MP 6 rounds 1 person Touch
The target’s main weapon hand glows red. It confers strength and skill and guides the
weapon to its target. Grants +1 to Accuracy Checks.
4MP 6 rounds 1 person touch
The target’s heart is shrouded in light. One time when the target takes damage that
would take its HP to 0 or below, the target is instead left with 1 HP. This spell cannot
be cast multiple times on the same person.
4MP Instant 1 person All Areas
Shoots a blast of heat from the caster’s palm that slams into the target. Caster rolls [SPI] (1 die) and deals damage to target equal to that amount.
10MP 1 hour Rations Touch Caster rolls [SPI] (1 die): that many rations are now “Delicious.” The caster decides exactly what flavor. Any affected rations not eaten within an hour rot and are destroyed.
2MP Permanent Ground Touch
A cubic meter of dead leaves appears.
2MP 6 rounds All area All Areas
A beautiful full moon appears in the night sky. This magic may only be used at night, in an area where the sky is visible. While the spell is in effect, the weather becomes “clear” and moonlight illuminates the area. The Spring Magic “Kaguya’s Leylance” may use this moon as though it was a real moon.
4MP 6 rounds 1 person All Areas
The target’s eyes are filled with tears, blurring their vision and giving them a -2 penalty to Accuracy Checks.
Magic Jam Bottle
4MP 7 days Food Touch
Any edible item can be made into a long-lasting jam, keeping all its flavor, but preserved for one week. The amount of rations created is determined by a roll of [SPI] (1 die); Healing Herbs are unaffected.
4MP 6 round 1 person Close Area
A scarecrow appears and draws an enemy’s attacks. The target has a 50% chance of targeting the dummy scarecrow with all magic, attacks, and special attacks, but area attacks are not affected. Though the dummy is virtually indestructible, if hit with a fire attack, it becomes a “Flaming Scarecrow.”
Spirit of Obon
4MP Instant 1 person All Areas
Obon is the Fall festival where the spirits of the dead return home. This spell releases the soul of an undead-type monster from our world, returning it to the other side. An undead monster that has its soul released by this spell falls to the ground and disappears. However, in order for the soul to be released, this spell must be cast twice – though these castings do not need to be consecutive. There may be some rare undead whose souls will never return, or some undead who refuse to rest even after their soul has been returned, requiring other means of release…
4MP Until cured 1 person Close Area
The target remembers or thinks of a past or recent heartbreak. The target suffers [Shock:6], no matter its Condition, though the normal Magic Check is still required. The target must have loved or must be in love, and the strength of their love may raise the Shock value (at the GM’s discretion).
4MP 12 hours 1 person Touch
Creates a cocoon-like hanging sleeping bag, that maintains a constant temperature whatever its surroundings. Sleeping in this bag grants a +1 bonus to the next day’s Condition, but this spell may only be used if there is a ceiling or something for the ‘cocoon’ to hang from.
Large Backpack 5/10 size 5
-Sleeping Bag size 1
-Wooden Utensils size 1
-Waterskin size 1
-Rations x2 size 2 total
Bow (carried in hand, so no size)
Cute Raincoat (+1 against Rain/Hard Rain/Snow, worn so no size)
Total size: 5
Pet: A slime named Ladybug.